theme PC BANG + MUKBANG
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the room : a geo-spatial marker of  intimacy
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emplaces viewers into the broadcaster’s private space to share in the experience in eating. 

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viewers hence participate in mukbang publics, enacting communal activities online
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collapse of public-private divide, mirrors break down of the work-play division
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commercialisation of the social

Hjorth

Intimacy of place
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bang  -  ilchon
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how technology is deployed in order to “extend and reinterpret traditional notions of family, culture, space and place.”

Huhh

How the PC bang became socialised

> broadband connectivity
business for PC bang  ought to have “declined from around 2000 onwards with the advent of domestic broadband connectivity” (106)

> although broadband wasn’t even necessary, it was preferred because it made the game run smoother (real-time gameplay)

> introduction of FOOD -> crucial to the social as reflected in mukbang

the extent to which latent social drives can materialise in  commercial  forms, as StarCraft players reach celebrity status

image

///  StateofPlay: the convergence of work and play runs parallel to the convergence of the public and the private enabled by broadcasting technologies and virtual socialisation.

mukbang

image

> mukbang as a form of broadcasting one’s meals is both public and strikingly private 

> the infrastructure of mukbang sociality

> AfreecaTV (no.126)

> webcast: chatbox + high production quality + multiple webcams = real-time connection